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package main
import (
"errors"
"fmt"
"reflect"
)
type Animal interface {
GetName() string
}
type Dog struct {
}
type Cat struct {
}
func (u *Dog) GetName() string {
return "I am Dog"
}
func (u *Cat) GetName() string {
return "I am Cat"
}
var handler = make(map[int]interface{})
func registerHandler(id int, b interface{}) {
handler[id] = b
}
func createHandler(id int) (interface{}, error) {
if v, ok := handler[id]; ok {
u := reflect.New(reflect.TypeOf(v)).Interface()
return u, nil
}
return nil, errors.New("no register handler")
}
func main() {
registerHandler(1, Dog{})
registerHandler(2, Cat{})
if u, err := createHandler(1); err == nil {
fmt.Println(u.(Animal).GetName())
}
if u, err := createHandler(2); err == nil {
fmt.Println(u.(Animal).GetName())
fmt.Println(&u)
}
if u, err := createHandler(2); err == nil {
fmt.Println(u.(Animal).GetName())
fmt.Println(&u)
}
}
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